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A data structure is a way to store and organize data in order to facilitate access and modifications. No single data structure works well for all purposes, and so it is important to know the strengths and limitations of several of them.
Informally, an algorithm is any well-defined computational procedure that takes some value, or set of values, as input and produces some value, or set of values, as output. An algorithm is thus a sequence of computational steps that transform the input into the output.
We can also view an algorithm as a tool for solving a well-specified computa- tional problem. The statement of the problem specifies in general terms the desired input/output relationship. The algorithm describes a specific computational proce- dure for achieving that input/output relationship.
An algorithm can be specified in English, as a computer program, or even as a hardware design. The only requirement is that the specification must provide a precise description of the computational procedure to be followed.
cultural inoculation: organ(about) against chaos
antibody (antibuoy)
[quitters always win]
failing organs (about) /against chaos
language -> cultural inoculation -> antibodies
fuzzy surface sunfest
body (buoy)
flow floe
floaters (quitters) vs swimmers
I asked for examples of gear-based and kinetic art work on Facebook. The list below was suggested by the following people:
Shawn Simon, Brittany Ransom, Tom Burtonwood, Jeremiah Hulsebos-Spofford, Paola Cabal, Michael Baker, Paul Sargent, Laura Davis, Andy Hall, Cara Baldwin, Craig Saper, Brandon Buckner, Alfredo Salazar-Caro, Burton Isenstein, Jessica Parris Westbrook, Tiffany Ann Funk, Michael Baker, Marc A. Donis (note: I think this is the whole list but Facebook is horrendous for finding old posts so I can’t find the old post. If one of these is your suggestions please let me know!)
Creatures on the beach: Theo Jansen on TED.com
http://blog.ted.com/2007/09/06/theo_jansen/
U-Ram Choe
http://www.uram.net/eng/intro_en.html
Nathaniel Rackowe
http://www.rackowe.com/page7/page7.html
Gregory Witt
http://gregorywitt.com/projects/cloud.html
Jeff Carter
http://www.jeff-carter.net/html/workpage8.html
Arthur Ganson
Miller/Offenhauser
http://www.milleroffy.com/Ethyl-Ruth%20IV.htm
Tim Hawkinson’s Emoter
http://www.tfaoi.com/aa/4aa/4aa590.htm
A Slackening of Creation and other pieces
http://jnocook.net/cameras/stuff.htm
Jean Tinguely & Niki de Saint Phalle
http://www.tinguely.ch/en/museum_sammlung/jean_tinguely.html
http://www.youtube.com/watch?v=airKl4cXtXA
Liz Larner’s Corner Basher
http://www.swissinstitute.net/exhibitions/exhibition.php?Exhibition=108
Duchamp’s Rotoreliefs
http://www.aqualoop.com/aqua_sound/delia/d_corolles.html
Chris Burden’s Big Wheel
http://www.youtube.com/watch?v=7Qi_yaq6o-8
William Pope.L: The Black Factory and Other Good Works
http://www.absolutearts.com/artsnews/2007/03/19/34409.html
Gregory Green Reliable Machine
http://www.hydeparkart.org/exhibitions/reliable-machine
Charles Ray
http://charlesraysculpture.com/collections/
Robodock 2005 - Stelarc
http://www.youtube.com/watch?v=TYtMlNq1SsM
The Way Things Go
Gregory Witt, Blue Foam
http://www.gregorywitt.com/projects/blue_foam.html
Simple animation to explain complex principles
http://www.stumbleupon.com/su/2fB7S0/hiox.org/30629-simple-animation.php
This list is open for anyone to use for any reason. If you have additions please leave a comment and I’ll add it to the list.
SkySound (11/13/2011)
Sound ripped from .3 seconds to 3 seconds of this clip:
http://www.youtube.com/watch?v=DYiiSxmT-p0
Forward then reverse, looping